Hledis Sveinsdóttir (Disa), MA, FAÍ.
Graduated with a Master degree in Architecture in 1993 from University of California (UCLA). Since graduation Hledis has worked as an architect globally, in USA, in Europe, and in Russia.
After graduation, she worked for two years in USA, before heading to Russia where she worked for two years on her own architectural projects in Moscow. Hledis established EON architecture in Iceland in 1999 and has since then been the lead architect of the firm.
Hlédís is a licences architect in Iceland and in Scandinavia, (licence is issued by Iceland Ministry for the environment and natural resources, in 1997) and holds a licence from The Iceland Construction Authority, (Mannvirkjastofnun, in 2012), as a chief designer, design director and construction manager. Hledis is a member of the Association of Architects in Iceland.
Gunnar Árnason, cand oecon.
Graduated with a cand.oecon degree in business and accounting from University of Iceland, Reykjavík 1993. After graduation Gunnar joined the Icelandic financial sector, as a broker and in risk management, in internal auditing and as a fund manager at Icelandic pension funds. Gunnar joined EON in 2010 and has been the managing director of the firm as well as managing projects of a larger scale.
EON - the architecture.
EON architecture is strongly related to the layers of information connected to each project we design and we build.
Each project is a manifesto and a tribute to its site, to its role and to its owner/the client.
EON architecture emphasises the important threads between architecture and environmental issues. The goal is to combine contemporary architecture with environmental issues in relation to style and history. Thus being related to the distinctions and the history in general in our projects is of great importance to us.
EON architecture represent the creativity and design of fabulous spaces and built structures and intends to contribute high quality architecture worldwide.
The design of buildings must be able to adapt to increased and developed demand of technology of the future, but yet preserving their quality and characteristic
EON architects / EON architecture was established in Iceland in December 1999, since then we have worked on various projects
mostly in Iceland and Scandinavia. Work spans from bigger buildings (Offices of Parliament, Reykjavik City Square), to smaller buildings (country houses) to design tasks (such as designing of furniture and lights).
City buildings, Country buildings, offices, museums, large residential houses, city residential, country houses, interior projects such as offices, restaurant, apartments, other design, lights furniture.
The firm has won major design awards and has been recognised globally for built projects.. Notable projects include House of Shapes, Large residential project built in Iceland and Mt Hekla Museum,, a geological museum at the roots of the volcano, Mt Hekla, in Iceland.
Most noticable awards:
BestOfTheYear AWARDS, NY, 1st price for two projects. NY, USA, December 2014
1st price for Large residential houses: House of Shapes
1st price for Museums and Exhibitions for Mt Hekla Museum
WAN awards, 2015, London UK. shortlisted for
Large residential houses: House of Shapes
Museums and Exhibitions for Mt Hekla Museum
Awards for best of the year large residential, HOUSE OF THE YEAR, KÓPAVOGUR-GR. REYKJAVIK, August 2015.
International Design Awards, 2019-2020 for Large Residential Building, House of Kári Stefánsson.
Number of articles in Newspapers and Magasines in Iceland.
Numerous oline media coverage.
Publications by Phaidon Press: Black- Architecture in Monocrome, pbl.
A&C publication Seoul, 2015 and 2016, for Mt Hekla Museum and for House of Shapes.
L4 House Design no6, 2016 on House of Shapes.
Decade of Design, 300 + projects, best of the best by Interior Design Magazine 2015.
Architecture & Culture: No. 426, 2016 on Mt Hekla Museum.
Interior Design: Decade of design: The Best Projects past 10 years, by Sandow Publishing, 2016.
Architectural Diagest, on Mt Hekla Museum.
Harmonies Magazine, on House of Shapes, 2016.
Number of articles and presentations online, different architecture media.
Architizer, projects presented as the day numerous times.
And much more found online, in google, pinterest, you Tube etc.....
"VIRTUAL REALITY in architecture":
EON AR - VR group
Ljubica Jovanovic, Architect, MA
Technical Visualisation Artist
Leading in AR Visualisation
MA in architecture from University of Belgrade, Serbia
8 years experience working as an architect in Serbia, including lead positions. Over 10 years experience in 3 d and real-time graphics. Extensive experience with VR, and for the past 2 years computer games in Berlin, Germany.
EON AR - VR group
Computer- programmer / Visualisation
Programming, Virtual Reality
Extensive experience in programming professionally from 1998, working on comp.gaming and VR development from 2009. 20 years experience in 3D and gaming, programming and software development. Wide range experience in VR development and programming.
Worked/collaborated with EON on and off from 1999
(East Street Project, offices for Parliament among other projects).
With constant improvement in video game technologies VR has substantially upgraded architectural visualisation. It's now a tool that advances both aesthetics and functionality - in VR we can be inside our unbuilt building, we can see not only its beauty, but also see movement. We can have fire burning at the fireplace, water running in the fountain, the trees moving with the wind. We can interact with objects in the building, we can re-arrange the furniture, slide the lights and see how shadows flow, or move a wall. Apart from the interior, VR (or even more AR) can display how the building affects its neighbours and the environment, how it fits in or stands out, how it casts shadows etc.
Although seeing the unbuilt project in VR can show us various and spectacular vistas and perspectives that could not be seen otherwise, and it can be an amazing tool to push the boundaries of aesthetics even further, it can show far more. It can show the flaws. We can see all the details that can save a life some day - we can check if all emergency signs are visible from all corners; if the fire escape is logical enough; how the mall basement garage looks like if in an emergency the building runs out of electricity, etc. Like most video games, the buildings and its environment can be "tested" by a quality assurance person, and most major possible flaws, both design and function, can be avoided.
Once borderline science fiction, today we can say that VR/AR belongs in architecture.